4. How to write a XAS program
This section is intended to give an overview of XAS idioms used
in writing typical XAS programs.
Details
specific of individual programs or
calling syntax of individual routines are supplied
elsewhere, as well as specifics of graphic programs.
- typical user interface
- accessing environment
- dealing with errors
- interrupting loops
- usage of dynamic memory
- chaining more programs
- writing a dispatcher
- opening typical files (seq and direct)
- dealing with XAS image files
- dealing with XAS tabular files
- dealing with XAS headers
- dealing with data conversion
- dealing with times
- a SAX accumulator
- pipe communication (randomizer)
- using bit images
- pick some from list in section 10
sax.iasf-milano.inaf.it/Xashelp/Prog/prog.html
:: original creation 2002 Sep 04 18:22:00 CEST ::
last edit 2002 Sep 04 18:22:00 CEST